I have a question about lighting. I want to control the color displayed by a light -- red for low power level, yellow for intermediate power, etc. I don't see any in-game way to change the brightness (color) of a light entity, e.g. no "env_render" for lighting. Is this doable? Am I missing something? I'd like to do this with one light entity, rather than a separate entity for each color.
I could use TE_DLIGHT, but this looks inefficient -- my code is continuously checking in-game conditions, setting light color accordingly -- I don't know in advance how long any given TE_DLIGHT would need to display, so I suppose that I'd have to call it frequently, for short display intervals, which seems like a lot of overhead.
On a related note -- xen_plantlight uses CreateSprite and member variable to store a sprite for use by the plantlight. I'm wondering if I could adapt this technique -- write CreateLight code to create a light entity at run-time, store the entity as a member variable.
Ideas, anyone? Thanks in advance -
- Karl Jones ... the Handy Vandal
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

