thats the point tho, if the server had a max_public_players and max_players cs would know not to let you on if you havnt got a password registed for that server, as for sv_maxvisibleplayers i didnt know that existed so my post is invalid
----- Original Message ----- From: "Florian Zschocke" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 12, 2004 6:35 PM Subject: Re: [hlcoders] Restricted player slots > voogru wrote: > > > The only problem I had was if I set the sv_maxvisibleplayers to the real > > "effective" max player count, basically it won't let players join even > > though there's another slot avail. Kind of defeats the purpose of the > > cvar altogether. > > Actually it doesn't since this is the precise purpose of the cvar. > The cvar is there to hide server slots from normal players in the > built-in game browser. So that when you reserve slots and set the > cvar to maxplayers minus reserved slots only the value of the cvar > will show in the browser. This results in the client not even > trying to connect to that server. The idea behind it is to prevent > people from getting annoyed when they try to join a server just to > get kicked again immediately since there was no slot for *them* to > join into. > > Users with reserved slot previledges can still join the server via > the console, via a desktop shortcut or via any of the third-party > server browsers that handle this differently. So setting the cvar > prevents Joe Player from getting confused and annoyed while still > allowing the advanced player/admin to join his server into a > reserved slot. > > Florian > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

