thats the point tho, if the server had a max_public_players and max_players
cs would know not to let you on if you havnt got a password registed for
that server, as for sv_maxvisibleplayers i didnt know that existed so my
post is invalid

----- Original Message -----
From: "Florian Zschocke" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 12, 2004 6:35 PM
Subject: Re: [hlcoders] Restricted player slots


> voogru wrote:
>
> > The only problem I had was if I set the sv_maxvisibleplayers to the real
> > "effective" max player count, basically it won't let players join even
> > though there's another slot avail. Kind of defeats the purpose of the
> > cvar altogether.
>
> Actually it doesn't since this is the precise purpose of the cvar.
> The cvar is there to hide server slots from normal players in the
> built-in game browser. So that when you reserve slots and set the
> cvar to maxplayers minus reserved slots only the value of the cvar
> will show in the browser. This results in the client not even
> trying to connect to that server. The idea behind it is to prevent
> people from getting annoyed when they try to join a server just to
> get kicked again immediately since there was no slot for *them* to
> join into.
>
> Users with reserved slot previledges can still join the server via
> the console, via a desktop shortcut or via any of the third-party
> server browsers that handle this differently. So setting the cvar
> prevents Joe Player from getting confused and annoyed while still
> allowing the advanced player/admin to join his server into a
> reserved slot.
>
> Florian
>
>
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