AAAHHH, Isn't the testing the responsibility of the bot maker? Isn't
maintenance the responsibility of the bot maker? Why the heck would
Valve waist money and time testing software they don't develop. The last
thing I would ever want is valve to hold off a release because they have
to test third party modules. Let them develop the best solution for the
problem. If it breaks a third party module let the creator(s) of the
module develop their best solution to make it work with the latest
release.

Do you really think Valve should test third party modules or is this a
joke?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of S. Hendriks
Sent: Friday, February 13, 2004 10:14 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] STEAM Update and messing up bots (Again)

I do see your point, but i don't really agree with that. I understand
that changes can break things, but fixes should not! Let me paste here
exactly what the STEAM Update says:

- Cstrike FL_FAKECLIENT fix (3rd-party bots should work fine in cstrike
once more)

This is partially true! FL_FAKECLIENT is fixed, Yet bots do NOT work
fine at all.

Btw, i think Valve CAN test their product with the most used programs
out there. Simply run a PODBot server , launch it, add bots, run for 5
minutes. Done. If this was done before release STEAM then the bug was
already found (so you can see for yourself the statement 'bots should
work fine' is not true) and so the statement should never be made in the
first place.

Don't get me wrong , i am not trying to bash Valve at all, as i
apreciate their hard work, yet sometimes i get frustrated with things
like this. This is not the first time that happened, and i never said a
thing on the list before... This time however, i did report it and i
hope something will be done about it.

On Bots-United we are discussing possibilites on an information channel
with Valve? IF Valve is interested in such a thing we can provide
support from that scene and make sure things work, and keep on working
with every release.

-Stefan

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jeffrey "botman"
Broome
Verzonden: vrijdag 13 februari 2004 15:52
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] STEAM Update and messing up bots (Again)


S. Hendriks wrote:

> Suggestion:
> - When releasing fixes for bots, TEST THEM FIRST.
>
> Wait, let me rephrase that:
> - When releasing ANYTHING, TEST IT FIRST (and ofcourse, with
> everything. Run a bot server, run a metamod server)

Actually, it's not really Valve's responsibility to test a server with
Metamod, AdminMOD, AMX, bots or any other type of plugin.  Valve makes
no guarantee that a new release won't break third party applications
(although they try not to do this when they can).  Valve obviously can't
test each new release with EVERY single third party plugin, stats
package, or server management tool that's out there.  Some stuff will
break.  It's up to the plugin, stat, or server management author to
check out their third party tool with each release and fix any problems
that might arise.  You can usually contact someone at Valve directly if
you can't figure out what the problem is (or if no one else in the
community can figure out what the problem is).

Since there has never been any well defined interface between MODs and
plugins (in terms of how the MOD and plugin interacts with each other),
whenever the MOD code changes how something behaves, it's likely to
break some plugins that are "leaching" on to that data.  Since not every
plugin author handles the same problem the same way, some plugins will
break and others will be uneffected.

This is just a fact of life if you are hooking into a MOD without that
MOD's knowledge or consent.  If a MOD team wanted to REALLY nasty, they
could change how every single function was implemented each time a new
version of the MOD was released making it very difficult for plugins to
keep updated and working with new releases.  Luckily, none of the
Valve's MODs have ever done this, but occasionally performances changes
in the MOD code effect how things are done and require plugins to be
modified to work properly.

--
Jeffrey "botman" Broome

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