So I was thinking I wanted a simple server command to display all entities in game, to track down info etc. Should be easy. But turned out I couldn't quite do it to fetch ALL entities in game:
1. I know you can do "entities" in client console and get a rather infoless but complete (?) list of entities in the game. Is there a similar way on server console? 2. Using callbacks I have the option of pfnFindEntityByString (bad, need to specify classnames) and pfnFindEntityInSphere: with pfnFindEntityInSphere, I thought of calling this from 0,0,0 and using a THICK radius (this would probably work, BUT): 3. How big (in radius-metres or whatever's the unit) can a map be? Do all maps start off from 0,0,0, so you would always have the "eye" of the map at 0,0,0? 4. Are all of the above ideas junk, and is there a better alternative? I assume the entities exist in some kind of linked list, so what I would want is a pointer to the first one, and then be able to iterate through them all. /jghg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

