So I was thinking I wanted a simple server command to display all
entities in game, to track down info etc. Should be easy.
But turned out I couldn't quite do it to fetch ALL entities in game:

1. I know you can do "entities" in client console and get a rather
infoless but complete (?) list of entities in the game. Is there a
similar way on server console?
2. Using callbacks I have the option of pfnFindEntityByString (bad, need
to specify classnames) and pfnFindEntityInSphere: with
pfnFindEntityInSphere, I thought of calling this from 0,0,0 and using a
THICK radius (this would probably work, BUT):
3. How big (in radius-metres or whatever's the unit) can a map be? Do
all maps start off from 0,0,0, so you would always have the "eye" of the
map at 0,0,0?
4. Are all of the above ideas junk, and is there a better alternative? I
assume the entities exist in some kind of linked list, so what I would
want is a pointer to the first one, and then be able to iterate through
them all.

/jghg



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