I think Alfred means that the exact VGUI2 API isn't locked down yet, even though the core VGUI2 code is stable.
Because of Steam, Valve can change the VGUI2 interface whenever they like and push out the updates to all their code, but if lots of third parties start using VGUI2 and Valve decides to change the interfaces, it breaks all the third party code and is a major hassle to all the mod-makers out there. One the interface is locked down, then people can start using VGUI2 without fear of an update breaking it. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Leise Sent: 17 February 2004 13:36 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Open letter to Valve about VGUI > The next SDK will be released when > its done (and when the VGUI2 interfaces are rock solid). > > - Alfred Ok... don't want to make anyone angry, but ... to me it sounds a little bit as if the VGUI2 has never been rock solid in Half-Life 2 though it should have been released months ago. *g* -- GMX ProMail (250 MB Mailbox, 50 FreeSMS, Virenschutz, 2,99 EUR/Monat...) jetzt 3 Monate GRATIS + 3x DER SPIEGEL +++ http://www.gmx.net/derspiegel +++ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

