I've been looking through the code in entity.cpp (client dll), and
playing around with HUD_CreateEntities() and CL_TentEntAllocCustom().
I've been able to create client-side models and sprites, but is there
any way to use these functions to make a client-side BSP model?
Something like func_illusionary, but without a server entity.  It seems
to me that this would be a very useful thing for entity-heavy mods like
Natural-Selection.

I tried setting the client-entities model to "*51" (which I know exists
- it's a func_door), but it doesn't seem to work.  I inserted trace
statements to ensure the entity was being created, and it seems that it
is deleted after a single frame.  Has anyone else managed to get
client-side BSP models working, or are they not possible?


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to