I've been looking through the code in entity.cpp (client dll), and playing around with HUD_CreateEntities() and CL_TentEntAllocCustom(). I've been able to create client-side models and sprites, but is there any way to use these functions to make a client-side BSP model? Something like func_illusionary, but without a server entity. It seems to me that this would be a very useful thing for entity-heavy mods like Natural-Selection.
I tried setting the client-entities model to "*51" (which I know exists - it's a func_door), but it doesn't seem to work. I inserted trace statements to ensure the entity was being created, and it seems that it is deleted after a single frame. Has anyone else managed to get client-side BSP models working, or are they not possible?
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