I'm recreating the entity every frame (actually every second with p->die
set to the current time plus 1).  If I use a model like
"models/apache.mdl", then the entitiy shows up fine.  I can even get it
to animate by using the callback function.  It seems that CL_LoadModel()
only loads .mdl and .spr models, not BSP models ("*51").  I though DoD
had client-side func_illusinary, but looking at the documentation on the
web it seems not.  I guess what I'm asking is: is it even possible to
use BSP models in client-side entities, or can I only use .mdl/.spr?

jc wrote:
off the top of my head and probably wrong.... anything created in
HUD_CreateEntities has to be created every frame... HUD_CreateEntities is
basically how you add something to the render list :s

jc




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