Is their a website or tutorial or whatnot, available on loading the .mdl model format halflife uses, and whats a good .mdl decompiler and recompiler is ?
As far as I know everybody uses the SDK code to display models and Valve's compiler to create them. Last year I took a look at the file format and created a MS Word .doc describing the format. I can send it to you if ya like. I can't say that it is 100% accurate, but it already was a lot of work to find out how some of the stuff works.
P.S.: Does someone know if transition graphs are actually used by Half-Life, because only the tentacle uses it and I don't think it was worth the hassle to support a feature that is only used once in the whole game.
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