If I recall correctly, yes, everyone on the NS server
dropped. This occured a lot back in the playtesting
when steam started. I'm unsure if Charlie has
determined what caused it, but the last post he made
here mentioning it said that he wasn't 100% sure it
was cleared up.
Unfortunately, I only have access to Charlie's betas
as a playtester and not the code, so I can't confirm
anything. However, I must say that multiple people
dropping appears to be a side-effect of it.



--- Ben Banfield <[EMAIL PROTECTED]> wrote:
> I have this behaviour. I have never seen it drop
> everyone.  This led me
> into thinking it could be a pvs/pas message for a
> while or broadcast as
> that goes to unreliable iirc.
>
> 50% was me being lazy writing.  However, iirc ns
> drops all however i'm
> not sure.
>
> Cale Dunlap wrote:
>
> > When it happens in FA its completely random, it
> does not discriminate
> > between teams and such, and no its not always 50%
> of the players, sometimes
> > only 3 to 5 on a 28 player server will drop,
> sometimes 20 will drop. They
> > all drop at the same time too.
> >
> > -Cale
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf Of Jeffrey "botman"
> > Broome
> > Sent: Wednesday, May 26, 2004 2:31 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] UserMsg 57..... ?
> >
> > Ben Banfield wrote:
> >
> >
> >>Sorry for the double post but I've come off like
> I'm flaming people and
> >>valve.  Thats not what I've been trying to do.
> I'm simply a bit
> >>exasperated and am just looking for more
> information to hunt this down
> >>or for this bug to not cause half the clients on
> the server to quit.
> >
> >
> > Hmmm, that might be useful (half the clients on
> the server quit).  Does
> > this happen to several clients at the same time?
> I know it's probably
> > hard to tell, but do people on the server see 50%
> of the players
> > suddenly go away?  If so, then that might help to
> track it down.  If
> > it's a teamplay MOD are all of those players on
> the same team?  Adding
> > some stats tracking debug code to the server could
> help to identify when
> > this happens.
> >
> > Perhaps you can log (in memory) what's currently
> happening for each
> > player (in a circular buffer in memory) and when
> you see a large number
> > of players suddenly disappear from the server,
> dump this log of data to
> > a text file.  Then you can go back and look at
> what network messages had
> > been recently sent or what type of activity was
> occuring when a large
> > number of players suddenly disappeared.
> >
> > P.S. I don't think it sounded like you were
> flaming anyone.
> >
> > --
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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> >
> >
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> >
>
>
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