Thanks for the fast reply Taylor. I released my mod today and there seems to be at least one crash. I need to fix this ASAP!
I used the same SteamApp i have been using for listen servers expect i changed the id to 5 and moved it into my dedicated server dir. I moved the steam dll over too, but this is where im stuck. Oh and of course my executable in visual studio points to hlds.exe program arguements: -steam -game hle -console +map crossfire +maxplayers 10 Debugging in hlds almost works. I get a "fatal error: could not init vgui" then an access violation 0xC00000005 and then it dumps me to assembly. Does that make sense? Quoting Taylor Sherman <[EMAIL PROTECTED]>: > Oops - You'll also need to copy Steam.dll into the HLDS directory > (this > is only needed for debug-launches of HLDS). > > Remember to delete Steam.dll from that location (or rename it) when > you > are done. > > Taylor > > -----Original Message----- > From: Taylor Sherman > Sent: Friday, June 04, 2004 6:40 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] Running the debugger in a dediced server? > > Put a SteamApp.cfg file down in the HLDS directory, with these flags > in > it: > > SteamAppUser=<your Steam account name> > SteamAppId=5 > SteamInstallPath=<path to Steam folder> > > Then have the debugger launch hlds.exe with "-steam" on the > command-line. > > IOW - should be the same procedure as for a client or listen server, > but > the AppId is 5 for the HLDS. > > Taylor > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Friday, June 04, 2004 6:28 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Running the debugger in a dediced server? > > > I'm not sure how to set up VS 6.0 to run hlds in the debugger? (in > steam > of course). I can run listen servers just fine, but I really need to > run > a dedicated server in the debugger. Can anyone example very carefully > how to do this? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

