Thanks for the fast reply Taylor. I released my mod today and there seems to be
at least one crash. I need to fix this ASAP!

I used the same SteamApp i have been using for listen servers expect i changed
the id to 5 and moved it into my dedicated server dir. I moved the steam dll
over too, but this is where im stuck.  Oh and of course my executable in visual
studio points to hlds.exe

program arguements:
-steam -game hle -console +map crossfire +maxplayers 10


Debugging in hlds almost works. I get a "fatal error: could not init vgui"
then an access violation 0xC00000005 and then it dumps me to assembly.  Does
that make sense?


Quoting Taylor Sherman <[EMAIL PROTECTED]>:

> Oops - You'll also need to copy Steam.dll into the HLDS directory
> (this
> is only needed for debug-launches of HLDS).
>
> Remember to delete Steam.dll from that location (or rename it) when
> you
> are done.
>
> Taylor
>
> -----Original Message-----
> From: Taylor Sherman
> Sent: Friday, June 04, 2004 6:40 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlcoders] Running the debugger in a dediced server?
>
> Put a SteamApp.cfg file down in the HLDS directory, with these flags
> in
> it:
>
> SteamAppUser=<your Steam account name>
> SteamAppId=5
> SteamInstallPath=<path to Steam folder>
>
> Then have the debugger launch hlds.exe with "-steam" on the
> command-line.
>
> IOW - should be the same procedure as for a client or listen server,
> but
> the AppId is 5 for the HLDS.
>
> Taylor
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, June 04, 2004 6:28 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Running the debugger in a dediced server?
>
>
> I'm not sure how to set up VS 6.0 to run hlds in the debugger? (in
> steam
> of course). I can run listen servers just fine, but I really need to
> run
> a dedicated server in the debugger. Can anyone example very carefully
> how to do this?
>
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