I was able to isolate it in the code to a compare of an int to a constant but
only in the debugger. When i ran a release versions the game would just hang
like an infinite loop. Why in the world that line of coded needed that lib is
beyond me because I coded that 6 months ago and never had that problem until
now. I downloaded the dll and put it in my hl dir and it seemed to fix it for
now.


Quoting "K. Mike Bradley" <[EMAIL PROTECTED]>:

> That dll is Microsoft's Visual C Runtime lib ver 7.0
>
> I suppose it is a dependency to HLDS.exe???
> Or another module in your mod?
>
> Something is calling a function in this dll and as you say it is rare
> and
> random.
>
> Check your dependencies to see what could call this.
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, June 05, 2004 2:48 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Weird missing dll error
>
>
> Almost at random times during a game this pops up and the server
> crashes.
> But its fairly rare.
>
> "The dynamic link library MSVCR70.dll could not be found in the
> specified
> path"
>
> then it goes on to point to a number of locations including my
> steam/...
> half- life/ dir
>
> What the heck is that all about? I'm using VS 6.0 with standard
> compile
> options that came with the sdk.
>
>
>
>
>
>
>
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