I was able to isolate it in the code to a compare of an int to a constant but only in the debugger. When i ran a release versions the game would just hang like an infinite loop. Why in the world that line of coded needed that lib is beyond me because I coded that 6 months ago and never had that problem until now. I downloaded the dll and put it in my hl dir and it seemed to fix it for now.
Quoting "K. Mike Bradley" <[EMAIL PROTECTED]>: > That dll is Microsoft's Visual C Runtime lib ver 7.0 > > I suppose it is a dependency to HLDS.exe??? > Or another module in your mod? > > Something is calling a function in this dll and as you say it is rare > and > random. > > Check your dependencies to see what could call this. > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Saturday, June 05, 2004 2:48 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Weird missing dll error > > > Almost at random times during a game this pops up and the server > crashes. > But its fairly rare. > > "The dynamic link library MSVCR70.dll could not be found in the > specified > path" > > then it goes on to point to a number of locations including my > steam/... > half- life/ dir > > What the heck is that all about? I'm using VS 6.0 with standard > compile > options that came with the sdk. > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

