This sounds like a problem that would be better solved by placing an adequate number of spawn points in a map. CS maps have 32 spawn points in them, so that there cannot possibly ever be not enough room to spawn someone.
On Sat, Aug 07, 2004 at 04:25:07PM -0400, Michael Fisher wrote: > I am looking into the issue of spawn killing in Ricochet DM. In arena maps > it is not a problem but in DM a player will spawn (drop) and can be killed > before he/she can fire off a disk. I have seen plugins and some HL mods give > the players an extra few seconds and would like to do that for DM players in > Rico. Can anyone point to the area I need to look in or point me to some > open source where it was done? I tried on of the metamod plugins but it > didn't work for the Ricochet game. > > Thanks, > > desNotes > [EMAIL PROTECTED] -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

