Having a shield is a state. When you pickup a "weapon_shield" it removes
that entity and then sets the picker's m_bOwnsShield (part of CSPlayer)
to true.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Freecode
Sent: Saturday, September 25, 2004 2:02 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Shield

If a shield is on the ground its a valid entity and its classname is
"weapon_shield" but when u pick it up the entity is removed. Now but you
still have the shield why isnt it an entity? And Besides checking users
viewmodel is there any way of checking if a player has shield?

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