Having a shield is a state. When you pickup a "weapon_shield" it removes that entity and then sets the picker's m_bOwnsShield (part of CSPlayer) to true.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Freecode Sent: Saturday, September 25, 2004 2:02 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Shield If a shield is on the ground its a valid entity and its classname is "weapon_shield" but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking if a player has shield? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

