Not sure what this exactly has to do with coding, but yes the FOV is not usually changeable via a client side cvar or other. This is basically cheating.
And it is the job of mods to implement their own particle systems. I don't think Valve has much interest in doing this for them, especially right now. ;) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

