Also use the XRES() and YRES() functions. They calculate a proportional number based in a 640x480 resolution.
On Mon, 18 Oct 2004 12:27:45 +1000, NuclearFriend <[EMAIL PROTECTED]> wrote: > Making calculations using ScreenWidth (a define in cl_util.h) will > keep them in the same place ie if you want something in the middle, x > = ScreenWidth / 2, y = ScreenWidth / 2. Or if you want something a > certain distance from the right hand side of the screen, x = > ScreenWidth - 30 etc. > > > > > On Sun, 17 Oct 2004 19:54:37 -0400, Josh <[EMAIL PROTECTED]> wrote: > > I've noticed that messages seem to be placed in different places on your > > screen if you're at a specific resolution, they are generally in the same > > place yes, but not exactly. Is there some formula that can calculate a way > > for this to be the same that some1 has done or knows of? > > > > Thanks, > > Josh > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

