The "terrain" in the background of CS simply looks like a skybox to me, I doubt its the actual "terrain" weve heard about in the source engine. That would be my guess. That said, I don't know the answer to your question =/
-ctm
----- Original Message ----- From: "Justin Krenz" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 30, 2004 1:57 PM Subject: [hlcoders] Source Terrain
Does anyone know if the Source engine supports dynamic tesselation of large terrain? I was playing CS: Source the other day and noticed the maps with terrain in the background didn't seem to deform at all when getting farther away. I could've swore I read a forum post from someone at Valve saying that this was supported.
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