The "terrain" in the background of CS simply looks like a skybox to me,
I doubt its the actual "terrain" weve heard about in the source engine. That
would be my guess.
That said,  I don't know the answer to your question =/

-ctm

----- Original Message -----
From: "Justin Krenz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 30, 2004 1:57 PM
Subject: [hlcoders] Source Terrain


Does anyone know if the Source engine supports dynamic tesselation of
large
terrain?  I was playing CS: Source the other day and noticed the maps with
terrain in the background didn't seem to deform at all when getting
farther
away.  I could've swore I read a forum post from someone at Valve saying
that this was supported.


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