how can you make a mod if you don't have source anyway?

On Sat, 06 Nov 2004 00:55:23 +0100, Oskar Lindgren
<[EMAIL PROTECTED]> wrote:
> Does this mean that you MOST own a source account to use the SDK? If so,
> that means that I will not be able to release the complete source code
> for my upcoming HL2 MOD. If this is correct I will not make a MOD.
>
>
>
> Brian "Satertek" Irelan wrote:
>
> >You need to own a Source game to have access to the SDK.
> >
> >I don't see how you can get more clear than that, you have to have a
> >Source game bought on your account.
> >
> >And:
> >"This release includes Source tools (Hammer, Model Viewer, etc) and
> >work-in-progress documentation. These tools allow creation of
> >Counter-Strike Source maps, models, and materials."
> >
> >So I guess we'll have to wait till around the HL2 release for the code?
> >
> >
> >
> >On Fri, 05 Nov 2004 16:53:20 -0600, Jeffrey botman Broome
> ><[EMAIL PROTECTED]> wrote:
> >
> >
> >>Martin Otten wrote:
> >>
> >>
> >>>-------------------------------------------------------
> >>>
> >>>The initial version of the Source SDK has been released.
> >>>You need to own a Source game to have access to the SDK.
> >>>
> >>>
> >>"You need to own a Source game", is the SDK *NOT* going to be available
> >>to someone who has a Steam account, but doesn't own a Source game?
> >>
> >>--
> >>Jeffrey "botman" Broome
> >>
> >>
> >>
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> >>
> >>
> >>
> >>
> >
> >
> >--
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> >http://www.GetFirefox.com
> >
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> >
> >
> >
> >
> >
>
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