Bruce "Bahamut" Andrews wrote:
Kevin Gerry wrote:

I think he means...

He can't make his modifications GPL since he can't control who owns
Source.

~


I might be missing the picture here, but why would you *want* to make a
mod under the GPL?  I wouldn't have thought you'd be able to do that
with any commerical game anyway, but yeah.  You'd just end up with 300
different variations that all modify it a little bit to suit their
needs/wants :s


Writting a open source SDK its lotsa work. You will need one "fake function"[1] to able your dll to run with HL2.exe and you will need non-fake functions with not-trivial code[2] to being able to see something on-screen, or you will get a non-nice HOM (hall of mirrors)[5].

This is a non-sense[3]. Show me the code [4].

:]


my 0.02 €


---------


[1] Something like this: .. void cmpWhandaloreWhandaloreFungusFungusFooBar() {}; void cmpWhandaloreWhandaloreFungusFungusFooBarExt2() {}; ...


[2] Because the clientside hl2 code looks like will draw the screen, V_Scene() and other view related stuff with Quake1 slang.

[3]
Its a non-sense to discuse this now, If some guy whant to build a open
source SDK, go for it!. No one will stop you. Anyway me thinks GPL not
fits well this architecture,.. you WILL link the resulting dll with
not-gpl stuff. Maybe LGPL its better here.

[4]
Discussion about non-reals non-tangible is a non-sense. Do something real
, or shut-up.
http://www.moviewavs.com/cgi-bin/moviewavs.cgi?Jerry_Maguire=money1.wav

[5]
Here is a example for HL1:
http://telejano.berlios.de/option/TeiMod2.zip

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