HoundDawg wrote:
Yes, it finally did get released. The whole steam deal yesterday was a bit

frustrating along with all of the other issues that retail purchasers are
faced with.  But, overall, it is fun to play and I am looking forward to the
full SDK release.

As far as a next-generation engine, for Valve it is, but in gaming, the HL2
engine is a few years dated now.  FarCry surpasses HL2 in many, many ways.
Yes, including water effects, heat distortions around steam and other heat
sources, true dynamic lighting (you can shoot a light to make it move and
the light it shines moves at the same time), and even the AI NPCs reacted
more as a team.

Other things that I found kind of lame in HL2, included the lack of seeing
Gordan's hands more and the inability to shoot while using the suit zoom
feature.  Picking up objects, I've seen in HL1 before like in voogru's
entity moving modification.  At least there could have been hands on the
airboat handlebars.  Even console games have been doing that much for years.

IMO, HL2 would have rocked more if released 2 years ago, or addressed some
of the issues more.  The levels often felt like HL1 textured levels (flat)
with a few new features like more real cables, reflective surfaces, and
objects with physical properties (like the glass bottles, cement bricks, or
even the unraveling cardboard boxes).  Even though other engines provide
superior effects, Valve still wins as they release a full SDK and not a
scripted engine (like UT and FarCry).  I'm looking forward to MODs that are
based around the gravity gun and even airboat races.  There's definitely a
lot you can do to extend the HL2 SP into multiple MP mods.

I have yet to finish the game, although it's still fun and looking forward
to seeing the MODs come out, I wouldn't quite classify it as the first,
unique, or best implementation on what many gamers call next-generation
gaming features.  The story is fun to go through and I like how it's all
organized into chapters.  But, I'd like to just point out that there are
features that were better implemented by other games along with other games
having features that HL2 lacks.  We'll just have to wait to see what this
coding community can do to extend and fill in the gaps.

- HoundDawg


http://xs3.xs.to/pics/04472/rocks.jpg

--

- Bruce "Bahamut" Andrews


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to