Ruari O'Sullivan wrote:
Aye, there were some things that have been done better by other engines, but Source is hardly weak in that regard itself. The character technology is way beyond anything out there. Though much of the scripted-sequence stuff could be considered just set-piece animation and thus nothing new - when you get in their way, you're pushed aside - the way they walk and talk generally when they're feeling more interactive is better than the animation in many games' cinematics. On top of that, the expression stuff is amazing. HL2's closed the gap between games and CGI by a couple of years.
It did seem a bit odd how simple some of the level geometry was, especially when the outdoor sections were so intricate and beautiful at times. The dynamic shadows were glitchy, too, and it was kind of distracting how heavily they re-used HL1 sound effects. But then, I think HL2 is going to be remembered for physics, gameplay, characterisation and artistic style, not for cutting-edge graphics and audio. Compare it with how fun Doom 3 or FarCry was and I hope you'll agree that that isn't such a bad tradeoff.
Course, the problem with playing with its weak points is that they're likely so deeply embedded the modding community may not have access to them. We'll see.
-randomnine-
They had to reuse the sound tracks, you're still in the old HEV suit. One thing I don't get is, at the end of HL1 you got to keep your HEV, yet it was stored in the doc's lab? o.O
Since I finished it yesterday, it's really hard not to talk about some parts of the game that you only see near the end when giving my opinion :/
--
- Bruce "Bahamut" Andrews
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

