lol it may just be my incredible bias for HL2 over D3 but I think even
without all the features that the D3 textures used, the HL2 ones are
still better looking, (sorry for the lack of descriptive writing),
than any of the D3 textures. Good job to the VALVe artistic team


On Thu, 25 Nov 2004 12:25:29 +0200, Dan Partelly <[EMAIL PROTECTED]> wrote:
> I see your point. Sorry.
>
> Dan
>
>
>
> ----- Original Message -----
> From: "tei" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, November 25, 2004 12:51 AM
> Subject: Re: [hlcoders] Educative Link.
>
> >
> > Dan Partelly wrote:
> > > I frankly do not see your point. Nor your "educative" point of view.
> > >
> >
> > Maybe this is the wrong list, this mail can be more interesting on a hl2
> > mappers related mail list, nor on a hlcoders one :/  Anyway a few people
> > its both coder and mapper. Often you need to make your own maps to test
> > something ( I really HATE that :/ )
> >
> > sorry
> >
> >
> >
> >
> > >
> > > ----- Original Message -----
> > > From: "tei" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Wednesday, November 24, 2004 11:40 PM
> > > Subject: Re: [hlcoders] Educative Link.
> > >
> > >
> > >
> > >>A new row of screenshots:
> > >>
> > >>
> > >
> > >
> http://www.doom3world.org/phpbb2/viewtopic.php?p=64270&sid=3ff42dfddc0d2de21b0d04744eb4d465#64270
> > >
> > >>This show how HL2 textures looks Ok on D3. But D3 textures where highly
> > >>dependant on engine that support all D3 feature, withouth the D3
> features
> > >>will look horrible bad.
> > >>
> > >>HL2 score again :D
> > >>
> > >>
> > >>Hasan Aljudy wrote:
> > >>
> > >>>need high-settings screnshots. I don't have doom3.
> > >>>
> > >>>but mybe it looks bigger because it's all bright.
> > >>>
> > >>>
> > >>>
> > >>>On Tue, 23 Nov 2004 21:45:38 +0100, tei <[EMAIL PROTECTED]> wrote:
> > >>>
> > >>>
> > >>>>Another interesting artistic issue:
> > >>>>
> > >>>>Looks the hands. The player hands where much big than normal.
> > >>>>
> > >>
> >
> >>>http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944
> _
> > >
> > > 07.jpg
> > >
> >
> >>>http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419
> _
> > >
> > > 62.jpg
> > >
> > >>>>Its this needed because bump maps make hands looks smaller?
> > >>>>
> > >>>>Other hands size its normal (monsters and npc), maybe its a "lack of
> > >>>>vertex shading" visual effect.  Or maybe this is needed to help
> > >>>>interactions with panels ??
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>Hasan Aljudy wrote:
> > >>>>
> > >>>>
> > >>>>>heh .. looks worse than HL1
> > >>>>>the human faces in particular are interesting :P are they entirely
> > >>>>>made up of bump maps?
> > >>>>>
> > >>>>>
> > >>>>>On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]>
> wrote:
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>>Here its a google link for screenshots of Doom3 running on "voodoo2"
> > >
> > > at
> > >
> > >>>>>>42 FPS. Of course, all new features that 3d cards provide are
> > >
> > > disabled.
> > >
> > >>>>>>Its a naked 3d engine.
> > >>>>>>
> > >>
> >
> >>>>>http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboar
> d
> > >
> > > /topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es
> > >
> > >>>>>>Will be interesting to see how HL2 quality degrade with a extreme
> > >
> > > lower
> > >
> > >>>>>>end computer setup. Also some artistic people can learn about how
> the
> > >
> > > new
> > >
> > >>>>>>lighting add to the athmosphera (sad again that its d3 and not hl2)
> > >>>>>>
> > >>>>
> >
> > _______________________________________________
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> please visit:
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> >
>
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