@ Shouting louder than "more valid"

gee, Bob, wasn't one of the first replys to my post made by some guy with 2
post later admited
something like " I had no ideea that radisoity is such a complex problem? "
Others where no
more inteligent, im sorry to say this. Why even post a reply when you do not
understand the very basic
probelm in discuttion ?


@point "more valid is kinda  annoying.

Why are you annoyed ? Dont be , please, is harmfull to your health.



----- Original Message -----
From: "Bob Aman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 29, 2004 6:07 PM
Subject: Re: [hlcoders] re: false claim of real-time radiosity support in
Source Engine


> > ... as opsosed to some of the anterior postings on the subject which
> > only
> > demonstrated the utter ignorance of  some ppl....
>
> Sigh, what's the point of ranting and insulting?  Shouting louder than
> everyone else to attempt to make your point "more valid" is kinda
> annoying.
>
> We all know that people would like to claim the longest feature list
> possible, especially if selling a license for a game engine.  Game
> developers don't make decisions about licensing lightly, and an extra
> check never hurts your prospects for a sale if you can reasonably make
> the claim.  I have a hard time believing that Valve would fraudulently
> place extra features in their marketing material.  Any licensee can
> easily verify the claim since they'll (at least, I assume) have the
> source code.  While marketing people do make exaggerations, I have a
> hard time believing that Valve is employing marketing people so brazen
> as to fabricate engine feature check marks.  My take is that perhaps
> that particular check mark is an exaggeration, perhaps they're faking
> radiosity instead of implementing it accurately, but if it's not in
> the engine at all as you seem to claim, why would they risk their
> reputation by sticking it on the list?
>
> --
> Bob Aman
> http://www.rapidcanvas.com
>
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