@ Shouting louder than "more valid" gee, Bob, wasn't one of the first replys to my post made by some guy with 2 post later admited something like " I had no ideea that radisoity is such a complex problem? " Others where no more inteligent, im sorry to say this. Why even post a reply when you do not understand the very basic probelm in discuttion ?
@point "more valid is kinda annoying. Why are you annoyed ? Dont be , please, is harmfull to your health. ----- Original Message ----- From: "Bob Aman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 29, 2004 6:07 PM Subject: Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine > > ... as opsosed to some of the anterior postings on the subject which > > only > > demonstrated the utter ignorance of some ppl.... > > Sigh, what's the point of ranting and insulting? Shouting louder than > everyone else to attempt to make your point "more valid" is kinda > annoying. > > We all know that people would like to claim the longest feature list > possible, especially if selling a license for a game engine. Game > developers don't make decisions about licensing lightly, and an extra > check never hurts your prospects for a sale if you can reasonably make > the claim. I have a hard time believing that Valve would fraudulently > place extra features in their marketing material. Any licensee can > easily verify the claim since they'll (at least, I assume) have the > source code. While marketing people do make exaggerations, I have a > hard time believing that Valve is employing marketing people so brazen > as to fabricate engine feature check marks. My take is that perhaps > that particular check mark is an exaggeration, perhaps they're faking > radiosity instead of implementing it accurately, but if it's not in > the engine at all as you seem to claim, why would they risk their > reputation by sticking it on the list? > > -- > Bob Aman > http://www.rapidcanvas.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

