> -----Original Message----- > From: Michael Hobson [snip] > "Radiosity" is a particular methodology for modelling diffuse > (scattered) > illumination in a scene. It is a methodology for modelling > the phenomenon, > not something that is itself modelled. [snip]
> If some other methodology were chosen to model the diffuse > illumination element > in a scene in *real-time*, it would be SOME OTHER ALGORITHM and not > "Radiosity", therefore Source engine does not have "real-time > radiosity" as > claimed > on their web site. I find it really cool that there are some really knowledgeable people on this list and although it's interesting reading, this level of technical discussion is starting to give me a headache... anyone else? Thank you for taking the time to provide some detailed explanations though. It'll make some good reading when I find the need to understand all of this in the future. =) - HoundDawg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

