> -----Original Message-----
> From: Michael Hobson
[snip]
> "Radiosity" is a particular methodology for modelling diffuse
> (scattered)
> illumination in a scene. It is a methodology for modelling
> the phenomenon,
> not something that is itself modelled.
[snip]

> If some other methodology were chosen to model the diffuse
> illumination element
> in a scene in *real-time*, it would be SOME OTHER ALGORITHM and not
> "Radiosity", therefore Source engine does not have "real-time
> radiosity" as
> claimed
> on their web site.

I find it really cool that there are some really knowledgeable people on
this list and although it's interesting reading, this level of technical
discussion is starting to give me a headache... anyone else?

Thank you for taking the time to provide some detailed explanations though.
It'll make some good reading when I find the need to understand all of this
in the future.  =)

- HoundDawg


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