Hi

I'm trying to get NPCs to work in a multiplayer mod. What I've done use
use the single player code and run it with a net_start, sv_lan 1,
maxplayers 10 before starting the map. Players join fine, but NPCs just
sit there.

I worked out that it is the maxplayers variable that changes how NPCs
behave. As soon as it's bigger then 1, NPCs just stop working properly.

Also, NPCs obey the npc_go, etc commands just fine with any maxplayer value.

I've trolled through the NPC code and the AI code, but can't find the
particular thing that changes this logic.

Any ideas?

Thanks,
Gerald


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