I forgot to answer your question, there were no #'s in the file. A sample line looks like this:
"HL2_Crowbar" "CROWBAR" > > On Tue, 7 Dec 2004 22:05:13 -0800, Alfred Reynolds > <[EMAIL PROTECTED]> wrote: > > Have you defined the "HL2_RPG" string (note the lack of the # !) in your > > <modname>_english.txt file? Note that hl2_english.txt will NOT be loaded > > by your mod by default (we may change this behavior). If you need it to > > be loaded you can simply add this to your client.dll: > > > > vgui::localize()->AddFile( vgui::filesystem(), > > "Resource/hl2_%language%.txt" ); > > > > This will cause all of the hl2 strings to be loaded. > > > > - Alfred > > > > > > > > ----Original Message---- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Skyler York > > Sent: Tuesday, December 07, 2004 10:00 PM To: > > [EMAIL PROTECTED] Subject: [hlcoders] Localization Files > > Issue > > > > > In regards to the localization files under the /resources directory, > > > I'm having trouble getting Source to read the tokens from any of > > > these language files. The SDK documentation for VGUI2 states that > > > the filename should be in the format modname_language.txt, which is > > > what I have, however token strings (most notably the weapon names on > > > the HUD) show up as #HL2_RPG, #HL2_Crowbar, etc., instead of their > > > proper names. I've also tried various combinations of the name of my > > > mod to see if any of the filename combinations worked, which none do. > > > To make sure it wasn't something I changed accidentally, I started up > > > a test map using the base HL2 "mod" (<username>/sourcesdk/sdkcontent) > > > and experienced the same problem. I've been scoping this out for a > > > while but since the implementation for the localization interface is > > > in the engine I've hit a brick wall. Any insight would be > > > appreciated! > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders