Hi Skyler,

If you are loading the game via the parameters:

-game "c:\absolutepathto\moddir"

The localization file will not load.  This is because the '<moddir>_' prefix
is loaded from the -game parameter.  This is a bug in the engine, and I have
reported it.  I am told that this is being fixed.

If you wish to temporarilly get around this, copy your mod into
SteamApps/<username>/half-life 2/<moddir> and run HL2 with

-game moddir

That is - run it without any qoutes, and use the relative folder name.. the
same way as you would have loaded a HL1 mod.

Hope this helps.

Scott McNaught
http://hlrally.net


----- Original Message ----- From: "York" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 08, 2004 4:29 PM Subject: Re: [hlcoders] Localization Files Issue


I forgot to answer your question, there were no #'s in the file.  A
sample line looks like this:

"HL2_Crowbar" "CROWBAR"


On Tue, 7 Dec 2004 22:05:13 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Have you defined the "HL2_RPG" string (note the lack of the # !) in > your > <modname>_english.txt file? Note that hl2_english.txt will NOT be > loaded > by your mod by default (we may change this behavior). If you need it to > be loaded you can simply add this to your client.dll: > > vgui::localize()->AddFile( vgui::filesystem(), > "Resource/hl2_%language%.txt" ); > > This will cause all of the hl2 strings to be loaded. > > - Alfred > > > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Skyler York > Sent: Tuesday, December 07, 2004 10:00 PM To: > [EMAIL PROTECTED] Subject: [hlcoders] Localization Files > Issue > > > In regards to the localization files under the /resources directory, > > I'm having trouble getting Source to read the tokens from any of > > these language files. The SDK documentation for VGUI2 states that > > the filename should be in the format modname_language.txt, which is > > what I have, however token strings (most notably the weapon names on > > the HUD) show up as #HL2_RPG, #HL2_Crowbar, etc., instead of their > > proper names. I've also tried various combinations of the name of my > > mod to see if any of the filename combinations worked, which none do. > > To make sure it wasn't something I changed accidentally, I started up > > a test map using the base HL2 "mod" (<username>/sourcesdk/sdkcontent) > > and experienced the same problem. I've been scoping this out for a > > while but since the implementation for the localization interface is > > in the engine I've hit a brick wall. Any insight would be > > appreciated! > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >


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