How are you setting IRecipientFilter to an instance of the player, when I do it the server dies (fun!).
----- Original Message ----- From: "Ronny Schedel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 08, 2004 12:37 PM Subject: Re: [hlcoders] UserMessage? Ahh!
I use IServerGameDLL::GetUserMessageInfo() for this. But this function is broken in CS and HL2MP. It crashes the whole server on invalid indeces (CS at 25, HL2MP at 22), so you should not go over these limits.
Greets Ronny
Thanks Ronny, now Mr.Wizard have you got a way to use GetUserMessageName (part of usermessage.h/.cpp in game_shared)? :-)
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