Wow, i must have missed this. So then what is the best practice then? Set your resolution to 640x480 when developing a VGUI menu?
That could be awfully annoying, shouldn't the VGUI Editor adapt to your resolution? What I had done was built the menu while in 1024x768 resolution, and it looked perfect after I hit apply and save. However upon the next load the menu is twice its size and when i open the VGUI editor, it shows a value different than what is in the saved .res file.
I'm just curious if there is any way to offset this or if we're forced to develop in 640x480.
Thanks, -Gabe
----- Original Message ----- From: "Matt Boone" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 08, 2004 8:39 PM Subject: RE: [hlcoders] Menu Sizing problems
Dimensions that are set in .res files are relative to a 640 by 480 screen, so they will scale to every resolution.
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