Wow, i must have missed this. So then what is the best practice then?
Set your resolution to 640x480 when developing a VGUI menu?

That could be awfully annoying, shouldn't the VGUI Editor adapt to your
resolution?
What I had done was built the menu while in 1024x768 resolution, and it
looked
perfect after I hit apply and save. However upon the next load the menu is
twice its
size and when i open the VGUI editor, it shows a value different than what
is in the
saved .res file.

I'm just curious if there is any way to offset this or if we're forced to
develop in 640x480.

Thanks,
-Gabe

----- Original Message -----
From: "Matt Boone" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 08, 2004 8:39 PM
Subject: RE: [hlcoders] Menu Sizing problems


Dimensions that are set in .res files are relative to a 640 by 480
screen, so they will scale to every resolution.



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