Yes, we can (and probably will) update it class definition. We may even have different versions between our own internally released games. Assuming its definition matches the SDK is dangerous.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, December 09, 2004 11:05 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Using c_baseplayer in a server plugin > CBaseEntity too? That wouldnt be nice, because some functions are > only accessible through this class. > > To valve: will we get updated headers, when CBaseEntity will be > changed in the future? > > Greets > Ronny > > > But you shouldn't actually be accessing these at all since MOD > > authors can change the CBaseEntity, CBasePlayer, etc. classes and > > add/remove member variables or functions without your knowledge. > > You will assume you know what is contained within these classes > > when in fact, you do not. This is what Alfred mentioned just a few > > posts ago about making your server plugin "fragile". You are tring > > to do something which you should not be doing. :) > > > > -- > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

