Yes, we can (and probably will) update it class definition. We may even
have different versions between our own internally released games.
Assuming its definition matches the SDK is dangerous.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Thursday, December 09, 2004 11:05 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Using
c_baseplayer in a server plugin

> CBaseEntity too? That wouldnt be nice, because some functions are
> only accessible through this class.
>
> To valve: will we get updated headers, when CBaseEntity will be
> changed in the future?
>
> Greets
> Ronny
>
> >  But you shouldn't actually be accessing these at all since MOD
> > authors can change the CBaseEntity, CBasePlayer, etc. classes and
> > add/remove member variables or functions without your knowledge.
> > You will assume you know what is contained within these classes
> > when in fact, you do not.  This is what Alfred mentioned just a few
> > posts ago about making your server plugin "fragile".  You are tring
> > to do something which you should not be doing.  :)
> >
> > --
> > Jeffrey "botman" Broome
> >
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>
>
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