Actually, this might be possible. The example plug-in simply doesn't get the interface you want by default. Take a look at eiface.h for IServerGameEnts. It contains an EdictToBaseEntity function you might be able to use. An additional call to interfaceFactory with that interface version could get you the interface you need to call that function. And then once you have a CBaseEntity, you can do what you please.
However this goes back to the point made before where the implementation might change and you can't rely on it. However there is no useful interface equivalent for entities, so worse come to worst you simply rebuild the plug-in come an update to the base entity. On Thu, 09 Dec 2004 15:29:40 -0600, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Ronny Schedel wrote: > > > > These are bad news :\ > > So, how can I change the velocity of a player without > > class access? > > You can't. This isn't the Half-Life engine! :) > > -- > Jeffrey "botman" Broome > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

