Everything that botman just said is needed A LOT!!!! Also, being able to send messages to clients that create effects, such as messages that were in the const.h in HL1. I see these exist in the te_*.cpp files, but it's not possible for us to use.
It just seems like our capabilities are SEVERLY limited in the HL2SDK vs. HL1SDK. A lot of functionality has been removed. Yes I realize they are different, but I just assumed the same functionality that was given with metamod would have been included in HL2, if not more. My dreams of creating a war3 MOD for CSS seem to be shattered b/c I cannot do much of anything w/changing entities, creating effects, etc.. etc.. Also a function that would be GREAT!!!! Is a function that is called BEFORE the engine processes the damage, so we can modify the damage w/o having to change the user's health directly. So lets say I shoot someone with an M4 and it does 30 damage, I want to change it to 40 before it is processed and the client's health is changed. Thanks, Josh _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders