Yea, I just I'm jumping the gun. I didn't get in the HL seen until about 1-2 years ago so I wasn't around when the HL1SDK was released. I guess you could consider me a *noob* in that respect. I'm just worried I won't be able to do certain things. No rush...
Josh -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, December 09, 2004 10:26 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Using c_baseplayer in a server plugin Josh, Give it time, seems like the current release(s) are still quite a work in progress. Remember the hl1 sdk didn't exactly appear in it's near final form for quite some time after the game was released. We all had dreams..and expectations of getting a really good sdk release prior to launch ( a year ago for that matter) but things just didn't work out that way. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Josh Sent: Thursday, December 09, 2004 7:57 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Using c_baseplayer in a server plugin Everything that botman just said is needed A LOT!!!! Also, being able to send messages to clients that create effects, such as messages that were in the const.h in HL1. I see these exist in the te_*.cpp files, but it's not possible for us to use. It just seems like our capabilities are SEVERLY limited in the HL2SDK vs. HL1SDK. A lot of functionality has been removed. Yes I realize they are different, but I just assumed the same functionality that was given with metamod would have been included in HL2, if not more. My dreams of creating a war3 MOD for CSS seem to be shattered b/c I cannot do much of anything w/changing entities, creating effects, etc.. etc.. Also a function that would be GREAT!!!! Is a function that is called BEFORE the engine processes the damage, so we can modify the damage w/o having to change the user's health directly. So lets say I shoot someone with an M4 and it does 30 damage, I want to change it to 40 before it is processed and the client's health is changed. Thanks, Josh _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders