The box is trivially changeable from within code.  Just change the
constants VEC_HULL_MIN or VEC_DUCK_HULL_MIN or the code that uses them.

Also, turn on developer mode (run with -dev or type developer 1 at the
console) and you can see debug overlays.  They do many things including
visualization of entity bounding volumes.  Try ent_bbox player at the
console to see the player box in thirdperson mode.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Hasan Aljudy
> Sent: Friday, December 10, 2004 1:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] manipulating hull / bbox
>
> ok, I thought so.
>
> for the bbox, I'm not sure, but after several hours of
> searching I found this CBaseEntity::SetSize but I'm not sure
> it works the way I think it does.
>
> is there a coonsole command or someway to display the box
> around my "player" (assuming I'm in thirdperson mode)
>
>
> On Fri, 10 Dec 2004 14:22:17 -0500, David Nelson
> <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ] no there isn't a
> > model for the player.  You can type "thirdperson" while playing the
> > game and you won't see anything.  You have to set you own.
> >
> > David
> >
> >
> >
> > -------Original Message-------
> >
> > From: [EMAIL PROTECTED]
> > Date: 12/10/04 12:42:22
> > To: hlcoders
> > Subject: [hlcoders] manipulating hull / bbox
> >
> > is it possible to change the size/dimensions of the
> player's bounding
> > box through code?
> > Also, does the Single Player have a model for the player?
> >
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> >
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>
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