This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've noticed that in various places (all cut scenes I think), the screen is rendered in a mix of negative and Black & White.
I've been searching through the SP SDK, but I can't find anything that will render the world in Black & White... in particular client side, so I can implement "proper" NV goggles. The closest I came to "proper" NV goggles in HL1 was model swapping to all white skins, drawing a sprite on the hud to darken the world and rendering white dlights above the players so they were highly visible. Can anyone give me a clue as to how this effect was achieved in the cut-scenes ? Cheers, Mike. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

