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I've noticed that in various places (all cut scenes I think), the screen is 
rendered in a mix of negative and Black & White.

I've been searching through the SP SDK, but I can't find anything that will 
render the world in Black & White... in particular client side, so I can 
implement "proper" NV goggles.

The closest I came to "proper" NV goggles in HL1 was model swapping to all 
white skins, drawing a sprite on the hud to darken the world and rendering 
white dlights above the players so they were highly visible.

Can anyone give me a clue as to how this effect was achieved in the cut-scenes ?

Cheers,

Mike.
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