Mike Blowers wrote:
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I've noticed that in various places (all cut scenes I think), the screen is 
rendered in a mix of negative and Black & White.

I've been searching through the SP SDK, but I can't find anything that will render the world 
in Black & White... in particular client side, so I can implement "proper" NV 
goggles.

The closest I came to "proper" NV goggles in HL1 was model swapping to all 
white skins, drawing a sprite on the hud to darken the world and rendering white dlights 
above the players so they were highly visible.

Can anyone give me a clue as to how this effect was achieved in the cut-scenes ?

Cheers,

Mike.

I dont know, maybe with console commands:

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1986

Quake 1

bf

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2004

Half-Life 2

fadein {time r g b}: Fades the screen in from black or from the specified
color over the given number of seconds.

fadeout {time r g b}: Fades the screen to black or to the specified color
over the given number of seconds.

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Interesting site about human evolution and sci-fi:

http://www.kubrick2001.com/

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