Mike Blowers wrote:
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I've noticed that in various places (all cut scenes I think), the screen is
rendered in a mix of negative and Black & White.
I've been searching through the SP SDK, but I can't find anything that will render the world
in Black & White... in particular client side, so I can implement "proper" NV
goggles.
The closest I came to "proper" NV goggles in HL1 was model swapping to all
white skins, drawing a sprite on the hud to darken the world and rendering white dlights
above the players so they were highly visible.
Can anyone give me a clue as to how this effect was achieved in the cut-scenes ?
Cheers,
Mike.
I dont know, maybe with console commands:
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1986
Quake 1
bf
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2004
Half-Life 2
fadein {time r g b}: Fades the screen in from black or from the specified
color over the given number of seconds.
fadeout {time r g b}: Fades the screen to black or to the specified color
over the given number of seconds.
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Interesting site about human evolution and sci-fi:
http://www.kubrick2001.com/
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