Sv_alternateticks 1 cuts the server framerate in half for performance.
You'll either get 15ms ticks or 30ms ticks depending on this variable's
setting.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ray
> Sent: Monday, December 13, 2004 4:24 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] GameFrame
>
> (In serverplugin)
> GameFrame states its called about 60 times a second.
> If I do a Msg("%f",Engine->Time()); from it ..it looks like
> its firing about 30 times a second.
>
> Why would that be?
>
> Is there any way to get it to fire when there isnt any
> players in the server?
>
>
>
>
>
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