Sv_alternateticks 1 cuts the server framerate in half for performance. You'll either get 15ms ticks or 30ms ticks depending on this variable's setting.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ray > Sent: Monday, December 13, 2004 4:24 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] GameFrame > > (In serverplugin) > GameFrame states its called about 60 times a second. > If I do a Msg("%f",Engine->Time()); from it ..it looks like > its firing about 30 times a second. > > Why would that be? > > Is there any way to get it to fire when there isnt any > players in the server? > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

