I agree. I rather have a "walkthrough" of the code with small peices of code, rather than a bunch of stuff to copy and paste. Maybe someone with a good grasp of the code already can give an overview of where stuff is, how stuff works together, and when you should modify what's there or build off of what is there (general pointers). Or maybe an article that steps through the code and discusses what happens when someone presses the +attack button and how the weapon code works, with specific references to places in the SDK.
Examples definately help, but only because I learn where to look and where to change things in the future, but gain no more perspective or knowledge outside of that. But I'm not bitching- I'm still looking through the code and trying to figure stuff out. I don't want to copy and paste, but it would be helpful if I had a better idea of what is going on. I guess it'll all click eventually =) -Slash On Mon, 13 Dec 2004 21:56:43 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I do agree that people are to lazy... and after being around for the 1st SDK > I really understand what you mean and remember the people who just copied > and pasted the tutorials. > > I think maybe making some tutorials that explain a feature and discuss how > it works with SMALL examples would be more beneficial to the community. To > many tutorials are short ended and it seems more as a copy and paste rather > than a good explanation.. just my thoughts > > I think the SDK is really cool.. but it doesn't have an obvious starting > point to me. Its size and macros are a pain to get ahold of.. but as I > slowly get to know how things work that more I love the SDK. > > thanks, > David > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

