Posting this message for my roomate who is having trouble with the Linux server: If anyone can give any clues on how to solve this problem, or needs any more information please let me know?
Also, has anyone gotton a multiplayer SDK Linux server to compile and run? I'm having trouble getting the Linux dedicated server to run my mod. It's not even a mod, just the skeleton source-code, as release in the SDK (multiplayer version). I can compile the SDK code, but can't run it on Linux (Debian).
When I start the server, this is what I get:
Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash
Console initialized. Failed to load server_i486.so Failed to load server binary Unknown command "port" maxplayers set to 0 Unknown command "mp_forcerespawn" Failed to load server_i486.so Failed to load server binary Can't start game, no valid server.dll loaded
I compiled and used the testlink app (a small linux app that only loads server_i486.so), and this is the message I get:
Attempted to create unknown entity type event_queue_saveload_proxy!
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