Posting this message for my roomate who is having trouble with the Linux
server:
If anyone can give any clues on how to solve this problem, or needs any more
information please let me know?

Also, has anyone gotton a multiplayer SDK Linux server to compile and run?
I'm having trouble getting the Linux dedicated server to run my mod. It's
not even a mod, just the skeleton source-code, as release in the SDK
(multiplayer version). I can compile the SDK code, but can't run it on Linux
(Debian).

When I start the server, this is what I get:



 Auto detecting CPU
 Using SSE2 Optimised binary.
 Auto-restarting the server on crash

 Console initialized.
 Failed to load server_i486.so
 Failed to load server binary
 Unknown command "port"
 maxplayers set to 0
 Unknown command "mp_forcerespawn"
 Failed to load server_i486.so
 Failed to load server binary
 Can't start game, no valid server.dll loaded


I compiled and used the testlink app (a small linux app that only loads server_i486.so), and this is the message I get:

Attempted to create unknown entity type event_queue_saveload_proxy!


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