Tony "omega" Sergi wrote:
C&c renegade. Heh
I've been in 64 player games, and the whole thing is about vehicles, and I
get 20 latency or so.
Course, it's a totally different engine, and a lot older now.. but ;)
Yeah. I'm thinking more along the lines of Havok, Karma, etc. physics
engine type vehicles which are usually more complex in terms of joints,
constraints, contacts, replusors, etc.
UT2004 does a pretty good job of getting multiple Karma vehicles going
in a multiplayer level at once, but their physics "properties" are
fairly simple. And the game has been tuned pretty well to pass the
minimal amount of entity physics data over the network to keep the
clients and servers relatively in sync with each other.
--
Jeffrey "botman" Broome
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