http://forums.thewavelength.net/index.php?showtopic=11025
-----Original Message----- From: Matthew Lewis [mailto:[EMAIL PROTECTED] Sent: December 16, 2004 11:39 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Player Animations I tried switching the view mode to thirdperson and discovered that the player animations are stuck in the 'scarcrow' reference pose. Also, I noticed that the third person view is positioned to look sideways to the player rather than from behind. My questions are: * Is anyone else seeing this? (Maybe I changed something I shouldn't have) * What's the magic to get the upper body animation to play a sequence (like shooting) while the lower body continues to run/walk/idle. Right now, if you set an upper body sequence (such as ACT_RANGE_ATTACK_SMG1), it competes with the lower activity (ACT_RUN_RIFLE) causing severe jittering. * I also noticed that the player animation doesn't adapt to moving sideways or backwards like it does in the model viewer. What needs to be done to fix this? I think my problem is that I don't fully understand what's the distinction between an 'activity' versus a 'sequence' and how the two get merged together. Could someone offer some insight to this? Thanks. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.799 / Virus Database: 543 - Release Date: 19/11/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

