Doesn't sound entirely 56k friendly, though that's an awesome idea.
Luckily they designed the engine to be that flexible, hey =)
I'd love to see a mmorpg on the HL2 engine, though that random company
that leased it doesn't sound entirely too promising, and there's no way
in hell a 'mod' team could work one together :(
Ah well, forcing users to upload more data then they have to will cause
them to complain if they know about it, and if they don't, someone will
find out and bring on the conspiracy theories.

- Bruce "Bahamut" Andrews



HoundDawg wrote:

Yes, I have to agree, that WoW downloader is one of the worst solutions I've
seen to date.

One of the slickest file download/update systems I've seen, it he GuildWars
one.  The initial game download is very, very small and quick.  Then, it
downloads what it thinks you need just before you need it, while you are
playing what has already been downloaded.  Any game updates are sent in the
background and are implemented while you keep playing.  I really never would
have believed it or liked the concept if I hadn't experienced it.  Lag?  I
never noticed any, at all.  This is coming from an MMORPG that hasn't even
released yet.

- HoundDawg




Yea, lets have a rerun of the Blizzard downloader, where it
works in the
torrent scheme and you upload more then you download (which actually
counts when your upload is metered [damn australia]).
The whole p2p thing has most likely been discussed and it definately
would cause a rather large uproar in the community.  I heard somewhere
that the original creator of bittorrent is working for valve now?  I'm
not sure how true that claim is, but aside from that, it probably
wouldn't go so great for Official downloads.  Sure, for mods it'd be
good, but CS updates and stuff should remain on fast servers :/
And STEAM uses VGUI2 afaik.. so you won't be getting windows widgets
anytime soon =)

- Bruce "Bahamut" Andrews




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