> Excellent!!! > > This is just what I need! > > So with VPHYSICS controllers, we can effectively extend > Havoc/VPhysics, if we want to? > > That's got to be the most low-level access offered by any > game engine SDK *EVER*. > > Thanks a whole bunch :D >
Yes - you can write your own code that gets called each time the rigid body is integrated. You can set a priority on that controller relative to other controllers so they can layer correctly in that case. There is some limited support for controllers on players already, so perhaps they will do what you want by default. You should also take a look at trigger_vphysics_motion - which implements a controller only when the physics are exactly touching a volume (defined by any brush model, could also be a prop or procedural if you write your own entity) as calculated by vphysics & havok. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

