> Excellent!!!
>
> This is just what I need!
>
> So with VPHYSICS controllers, we can effectively extend
> Havoc/VPhysics, if we want to?
>
> That's got to be the most low-level access offered by any
> game engine SDK *EVER*.
>
> Thanks a whole bunch :D
>

Yes - you can write your own code that gets called each time the rigid
body is integrated.  You can set a priority on that controller relative
to other controllers so they can layer correctly in that case.  There is
some limited support for controllers on players already, so perhaps they
will do what you want by default.

You should also take a look at trigger_vphysics_motion - which
implements a controller only when the physics are exactly touching a
volume (defined by any brush model, could also be a prop or procedural
if you write your own entity) as calculated by vphysics & havok.

Jay


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