Yahn, Jay, Adrian,
Thank you guys for all the help on this.
At 02:26 PM 12/17/2004, you wrote:
Look at physics_main/physics_main_shared in the dlls and game_shared folders
And for Vphysics stuff, Jay already provided some pointers.
Yahn
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Hobson Sent: Friday, December 17, 2004 10:29 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Is Per-Entity Gravity Possible ?
Yahn:
Thank you for the speedy response.
At 08:58 AM 12/17/2004, Yahn wrote: >Correct, you'd have to convert gravity to a vector, which should be >doable. Brian was going to do this at one point for kicks, not sure if
>he has any suggestions on what the biggest issues will be. My gut is >that the FL_ONGROUND assumptions about the z axis in the movement code >would take a bit of time to unwind, but you do have all of that code in
>the SDK at this point, so this should be very possible.
The code in GAME_SHARED/GAMEMOVEMENT.* appears to only apply to *players* (like HL 1's PM_SHARED subsystem).
In looking around in the SDK code, I haven't yet found anything that would allow me to control the movement for any other entity types. Am I missing something here ?
{OLD}Sneaky_Bastard! email: [EMAIL PROTECTED] Michael A. Hobson icq: #2186709 yahoo: warrior_mike2001 IRC: Gamesurge channel #wavelength
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