Yahn, Jay, Adrian,

Thank you guys for all the help on this.


At 02:26 PM 12/17/2004, you wrote:
Look at physics_main/physics_main_shared in the dlls and game_shared
folders

And for Vphysics stuff, Jay already provided some pointers.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Hobson
Sent: Friday, December 17, 2004 10:29 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Is Per-Entity Gravity Possible ?

Yahn:

Thank you for the speedy response.

At 08:58 AM 12/17/2004, Yahn  wrote:
>Correct, you'd have to convert gravity to a vector, which should be
>doable.  Brian was going to do this at one point for kicks, not sure if

>he has any suggestions on what the biggest issues will be.  My gut is
>that the FL_ONGROUND assumptions about the z axis in the movement code
>would take a bit of time to unwind, but you do have all of that code in

>the SDK at this point, so this should be very possible.

The code in GAME_SHARED/GAMEMOVEMENT.* appears to only apply to
*players* (like HL 1's PM_SHARED subsystem).

In looking around in the SDK code, I haven't yet found anything that
would allow me to control the movement for any other entity types.  Am I
missing something here ?

{OLD}Sneaky_Bastard! email: [EMAIL PROTECTED] Michael A. Hobson icq: #2186709 yahoo: warrior_mike2001 IRC: Gamesurge channel #wavelength


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