I noticed the update as well, if anyone has any documentation on how to work it, please provide. Thanks, McFace ----- Original Message ----- From: "Ronny Schedel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 19, 2004 1:57 PM Subject: Re: [hlcoders] player_say?
You can do what you want. But he asks why he doesnt get the player_say event.
Greets Ronny
Why not register it as a say command? Couldn't we then block it?
Or is it not possible to block a player's say command yet.
Josh
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Sunday, December 19, 2004 6:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] player_say?
Dont register say as a concommand.
Greets Ronny
I'm also not getting player_say. Anybody know a solution?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, December 16, 2004 4:35 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] player_say?
Wierd, I get player_say now trough FireGameEvent. Anyways, a documentation would be nice.
Greets Ronny
Since the latest update, there should be a player_say event. But I dont get this event via FireGameEvent nor via ClientCommand in CS:S. Where is the event? Instead I get some more undocumented events like player_footstep, door_moving, bullet_impact. Do we get some documentation for this? And, HudMsg is still not working in CS:S.
Greets Ronny
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