MyMod dir was created and rar'ed before the last change, as was not modified
in any way.
CTF dir was created just after the change(thank you Valve nice job 8). ) The
only change to it was that I had compiled and run it, but no files were
changed by me.
I used the newest version of Beyond Compare (2.7 something).

I have not had the chance to look at the changes in the files listed, but
the Binary compare that was run, marks a file as different if it finds a
change in the file itself, then moves on.  Could be as simple as a "." after
the Purpose header, or an entire new set of functions.  I will check later
when I have more time.


Binary Comparison of <C:\MyMod\src> to <C:\Code\CTF\src>
3876 files in 85 folders

2169 files match exactly
------------------------

---Removed by me, as the list was really long---

86 files don't match
--------------------
        cl_dll\game_controls\SpectatorGUI.cpp
        cl_dll\game_controls\spectatorgui.h
        cl_dll\sdk\sdk_hud_ammo.cpp
        cl_dll\sdk\sdk_hud_weaponselection.cpp
        cl_dll\c_ai_basenpc.cpp
        cl_dll\c_baseentity.h
        cl_dll\c_props.cpp
        cl_dll\c_te_playerdecal.cpp
        cl_dll\c_vehicle_jeep.cpp
        cl_dll\client_sdk.vcproj
        cl_dll\detailobjectsystem.cpp
        cl_dll\hltvcamera.cpp
        cl_dll\hltvcamera.h
        cl_dll\physpropclientside.cpp
        cl_dll\physpropclientside.h
        dlls\hl2_dll\func_recharge.cpp
        dlls\hl2_dll\prop_combine_ball.cpp
        dlls\sdk\sdk_player.cpp
        dlls\sdk\sdk_player.h
        dlls\ai_basenpc.cpp
        dlls\ai_basenpc.h
        dlls\baseanimating.cpp
        dlls\BaseAnimatingOverlay.cpp
        dlls\basecombatweapon.cpp
        dlls\baseentity.h
        dlls\baseflex.cpp
        dlls\doors.cpp
        dlls\env_screenoverlay.cpp
        dlls\func_break.cpp
        dlls\func_breakablesurf.cpp
        dlls\gameinterface.cpp
        dlls\hl_sdk.vcproj
        dlls\item_world.cpp
        dlls\items.h
        dlls\nav.h
        dlls\nav_area.cpp
        dlls\nav_area.h
        dlls\nav_edit.cpp
        dlls\nav_file.cpp
        dlls\nav_generate.cpp
        dlls\nav_mesh.cpp
        dlls\nav_mesh.h
        dlls\nav_node.cpp
        dlls\nav_node.h
        dlls\nav_pathfind.h
        dlls\physics_fx.cpp
        dlls\player.cpp
        dlls\player.h
        dlls\props.cpp
        dlls\rope.cpp
        dlls\soundscape.cpp
        dlls\util.cpp
        dlls\util.h
        game_shared\sdk\sdk_weapon_parse.cpp
        game_shared\basecombatweapon_shared.cpp
        game_shared\basecombatweapon_shared.h
        game_shared\basegrenade_shared.cpp
        game_shared\beam_shared.cpp
        game_shared\gamemovement.cpp
        game_shared\gamemovement.h
        game_shared\physics_main_shared.cpp
        game_shared\predicted_viewmodel.h
        game_shared\props_shared.h
        game_shared\util_shared.h
        lib\public\vgui_controls.lib
        public\tier0\vprof.h
        public\vgui\MessageMap.h
        public\filesystem_init.cpp
        public\filesystem_init.h
        public\mathlib.cpp
        public\tgaloader.cpp
        utils\common\scriplib.cpp
        utils\common\scriplib.h
        utils\common\wadlib.c
        utils\serverplugin_sample\serverplugin_empty.cpp
        utils\studiomdl\simplify.cpp
        utils\vbsp\map.cpp
        utils\vbsp\staticprop.cpp
        utils\vbsp\vbsp.cpp
        utils\vmpi\vmpi.h
        utils\vrad\mpivrad.cpp
        utils\vrad\vrad.cpp
        utils\vvis\mpivis.cpp
        utils\vvis\vvis.cpp
        vgui2\controls\DirectorySelectDialog.cpp
        vgui2\controls\TreeView.cpp


This would be the MyMod Folder -

1 folders and files only on left
--------------------------------
        public\checksum_crc.cpp

This would be the CTF Folder -

11 folders and files only on right
----------------------------------
        cl_dll\Debug_SDK\
        cl_dll\sdk\sdk_hud_health.cpp
        dlls\Release_SDK\
        dlls\nav_colors.cpp
        dlls\nav_colors.h
        dlls\nav_ladder.cpp
        dlls\nav_ladder.h
        game_shared\death_pose.cpp
        game_shared\death_pose.h
        game_shared\env_detail_controller.cpp
        game_shared\env_detail_controller.h

Dave R. Meyers



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