MyMod dir was created and rar'ed before the last change, as was not modified
in any way.
CTF dir was created just after the change(thank you Valve nice job 8). ) The
only change to it was that I had compiled and run it, but no files were
changed by me.
I used the newest version of Beyond Compare (2.7 something).
I have not had the chance to look at the changes in the files listed, but
the Binary compare that was run, marks a file as different if it finds a
change in the file itself, then moves on. Could be as simple as a "." after
the Purpose header, or an entire new set of functions. I will check later
when I have more time.
Binary Comparison of <C:\MyMod\src> to <C:\Code\CTF\src>
3876 files in 85 folders
2169 files match exactly
------------------------
---Removed by me, as the list was really long---
86 files don't match
--------------------
cl_dll\game_controls\SpectatorGUI.cpp
cl_dll\game_controls\spectatorgui.h
cl_dll\sdk\sdk_hud_ammo.cpp
cl_dll\sdk\sdk_hud_weaponselection.cpp
cl_dll\c_ai_basenpc.cpp
cl_dll\c_baseentity.h
cl_dll\c_props.cpp
cl_dll\c_te_playerdecal.cpp
cl_dll\c_vehicle_jeep.cpp
cl_dll\client_sdk.vcproj
cl_dll\detailobjectsystem.cpp
cl_dll\hltvcamera.cpp
cl_dll\hltvcamera.h
cl_dll\physpropclientside.cpp
cl_dll\physpropclientside.h
dlls\hl2_dll\func_recharge.cpp
dlls\hl2_dll\prop_combine_ball.cpp
dlls\sdk\sdk_player.cpp
dlls\sdk\sdk_player.h
dlls\ai_basenpc.cpp
dlls\ai_basenpc.h
dlls\baseanimating.cpp
dlls\BaseAnimatingOverlay.cpp
dlls\basecombatweapon.cpp
dlls\baseentity.h
dlls\baseflex.cpp
dlls\doors.cpp
dlls\env_screenoverlay.cpp
dlls\func_break.cpp
dlls\func_breakablesurf.cpp
dlls\gameinterface.cpp
dlls\hl_sdk.vcproj
dlls\item_world.cpp
dlls\items.h
dlls\nav.h
dlls\nav_area.cpp
dlls\nav_area.h
dlls\nav_edit.cpp
dlls\nav_file.cpp
dlls\nav_generate.cpp
dlls\nav_mesh.cpp
dlls\nav_mesh.h
dlls\nav_node.cpp
dlls\nav_node.h
dlls\nav_pathfind.h
dlls\physics_fx.cpp
dlls\player.cpp
dlls\player.h
dlls\props.cpp
dlls\rope.cpp
dlls\soundscape.cpp
dlls\util.cpp
dlls\util.h
game_shared\sdk\sdk_weapon_parse.cpp
game_shared\basecombatweapon_shared.cpp
game_shared\basecombatweapon_shared.h
game_shared\basegrenade_shared.cpp
game_shared\beam_shared.cpp
game_shared\gamemovement.cpp
game_shared\gamemovement.h
game_shared\physics_main_shared.cpp
game_shared\predicted_viewmodel.h
game_shared\props_shared.h
game_shared\util_shared.h
lib\public\vgui_controls.lib
public\tier0\vprof.h
public\vgui\MessageMap.h
public\filesystem_init.cpp
public\filesystem_init.h
public\mathlib.cpp
public\tgaloader.cpp
utils\common\scriplib.cpp
utils\common\scriplib.h
utils\common\wadlib.c
utils\serverplugin_sample\serverplugin_empty.cpp
utils\studiomdl\simplify.cpp
utils\vbsp\map.cpp
utils\vbsp\staticprop.cpp
utils\vbsp\vbsp.cpp
utils\vmpi\vmpi.h
utils\vrad\mpivrad.cpp
utils\vrad\vrad.cpp
utils\vvis\mpivis.cpp
utils\vvis\vvis.cpp
vgui2\controls\DirectorySelectDialog.cpp
vgui2\controls\TreeView.cpp
This would be the MyMod Folder -
1 folders and files only on left
--------------------------------
public\checksum_crc.cpp
This would be the CTF Folder -
11 folders and files only on right
----------------------------------
cl_dll\Debug_SDK\
cl_dll\sdk\sdk_hud_health.cpp
dlls\Release_SDK\
dlls\nav_colors.cpp
dlls\nav_colors.h
dlls\nav_ladder.cpp
dlls\nav_ladder.h
game_shared\death_pose.cpp
game_shared\death_pose.h
game_shared\env_detail_controller.cpp
game_shared\env_detail_controller.h
Dave R. Meyers
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