Hi guys,
Just a quick note: If you have guys making vehicles for your mod, and they forget to put in an exit animation, your mod will crash when the player gets out of the vehicle.
sdk_vehicle_jeep.cpp in CJeepFourWheelServerVehicle::GetExitAnimToUse
At: pAnimating->GetAttachment( m_ExitAnimations[0].iAttachment, vehicleExitOrigin, vehicleExitAngles );
Ok the reason for this is m_ExitAnimations is not populated when no exit anims exist.
A simple check (on m_ExitAnimations.Count()) to see if theres any data in that vector fixes the problem. Heres my fix:
int CJeepFourWheelServerVehicle::GetExitAnimToUse( Vector &vecEyeExitEndpoint, bool &bAllPointsBlocked ) { bAllPointsBlocked = false;
if ( !m_bParsedAnimations ) { // Load the entry/exit animations from the vehicle ParseEntryExitAnims(); m_bParsedAnimations = true; }
CBaseAnimating *pAnimating = dynamic_cast<CBaseAnimating *>(m_pVehicle);
// If we don't have the gun anymore, we want to get out using the "gun-less" animation // Scott McNaught: Fix for vehicles without exit animations if ( pAnimating && m_ExitAnimations.Count() ) { // HACK: We know the tau-cannon removed exit anim uses the first upright anim's exit details trace_t tr; Vector vehicleExitOrigin; QAngle vehicleExitAngles;
// If we have an exit point, use it pAnimating->GetAttachment( m_ExitAnimations[0].iAttachment, vehicleExitOrigin, vehicleExitAngles );
// Ensure the endpoint is clear by dropping a point down from above vehicleExitOrigin -= VEC_VIEW; Vector vecMove = Vector(0,0,64); Vector vecStart = vehicleExitOrigin + vecMove; Vector vecEnd = vehicleExitOrigin - vecMove; UTIL_TraceHull( vecStart, vecEnd, VEC_HULL_MIN, VEC_HULL_MAX, MASK_SOLID, NULL, COLLISION_GROUP_NONE, &tr );
Assert( !tr.startsolid && tr.fraction < 1.0 ); m_vecCurrentExitEndPoint = vecStart + ((vecEnd - vecStart) * tr.fraction);
vecEyeExitEndpoint = m_vecCurrentExitEndPoint + VEC_VIEW; m_iCurrentExitAnim = 0; return pAnimating->LookupSequence( "exit_tauremoved" ); }
return BaseClass::GetExitAnimToUse( vecEyeExitEndpoint, bAllPointsBlocked ); }
Hope this helps someone,
FragMented / Scott McNaught HL Rally - http://hlrally.net
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