I am trying to improve vtf2tga, so it can convert several textures in a row, but I've noticed that program's RAM usage doesn't decrease after one texture has been converted. I mean when I convert 3 textures in a row all of 512x512 size, such thing happen to memory usage: before conversion - ~3mb 1 image converted - ~4.5mb 2 images converted - ~5.5mb etc. What should I do to clean the memory?
Currently the only improvement is that vtf2tga became a DLL and I am using the following function: function void ConvertVtfToTga(const char *InFileName, const char *OutFileName) -- Best regards, Vyacheslav mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

