Hi Neddy,
See client dll - c_vehicle_jeep.cpp
void C_PropJeep::UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd )
You might be able to just turn it off with a console command - r_JeepViewBlendTo
If you just put it in your autoexec.cfg file - that might save you some time and effort, plus you dont have to edit the guts of the sdk =) - Nice and easy for merging with Valve updates.
Hope this helps,
Scott McNaught HL Rally - http://hlrally.net
----- Original Message ----- From: "Neddy 299" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, December 29, 2004 12:29 AM Subject: [hlcoders] Vehicle view reseting
Does anybody know what is causing the player's view to snap towards the front of the vehicle when mouse looking around? It seems to happen every second or so when you are moving forward/backwards and you are not looking straight ahead. This feature exists in both HL2 and the SDK builds.
I've been tracing through the SDK, and so far I have not located the function that is snapping or reseting the player's view. Has anybody found a work around or a way to disable this feature?
TIA
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