Hi Neddy,

See client dll - c_vehicle_jeep.cpp

void C_PropJeep::UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd
*pCmd )

You might be able to just turn it off with a console command -
r_JeepViewBlendTo

If you just put it in your autoexec.cfg file - that might save you some time
and effort, plus you dont have to edit the guts of the sdk =) - Nice and
easy for merging with Valve updates.


Hope this helps,

Scott McNaught
HL Rally - http://hlrally.net


----- Original Message ----- From: "Neddy 299" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, December 29, 2004 12:29 AM Subject: [hlcoders] Vehicle view reseting


Does anybody know what is causing the player's view to snap towards the
front of the vehicle when mouse looking around? It seems to happen
every second or so when you are moving forward/backwards and you are
not looking straight ahead. This feature exists in both HL2 and the
SDK builds.

I've been tracing through the SDK, and so far I have not located the
function that is snapping or reseting the player's view. Has anybody found
a work around or a way to disable this feature?

TIA

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