That works. I just made a new material (launcher_background) and then in chapterbackgrounds.txt I make it look for launcher_background. So since the map doesn't exist, bam just loads the material. Awesomeness.
There should be a variable we can set somewhere to not use it though ;p ie: in liblist.gam or something: nochapters "1" ty -----Original Message----- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: December 29, 2004 5:04 PM To: [email protected] Subject: RE: [hlcoders] attn valve - chapter backgrounds Actually, try "chapters" { 1 "fake_mapname" 2 "fake_mapname2" } Also make sure sv_unlockedchapters is set to 1 for your mod (i.e your mod has a cfg/config.cfg so the base hl2 one doesn't get run). - Alfred --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.817 / Virus Database: 555 - Release Date: 15/12/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

