Also, for the the ShowPanel() of the VGUI element or the Paint of a
HUD element(Or possibly anywhere else you would need it), there is the
engine->IsLevelMainMenuBackground()

On Wed, 29 Dec 2004 17:51:27 -0500, Tony omega Sergi
<[EMAIL PROTECTED]> wrote:
> That works. I just made a new material (launcher_background) and then  in
> chapterbackgrounds.txt I make it look for launcher_background. So since the
> map doesn't exist, bam just loads the material.
> Awesomeness.
>
> There should be a variable we can set somewhere to not use it though ;p ie:
> in liblist.gam or something: nochapters "1"
>
> ty
>
> -----Original Message-----
> From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
> Sent: December 29, 2004 5:04 PM
> To: [email protected]
> Subject: RE: [hlcoders] attn valve - chapter backgrounds
>
> Actually, try
>
> "chapters"
> {
>        1       "fake_mapname"
>        2       "fake_mapname2"
> }
>
> Also make sure sv_unlockedchapters is set to 1 for your mod (i.e your
> mod has a cfg/config.cfg so the base hl2 one doesn't get run).
>
> - Alfred
>
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