Also, for the the ShowPanel() of the VGUI element or the Paint of a HUD element(Or possibly anywhere else you would need it), there is the engine->IsLevelMainMenuBackground()
On Wed, 29 Dec 2004 17:51:27 -0500, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > That works. I just made a new material (launcher_background) and then in > chapterbackgrounds.txt I make it look for launcher_background. So since the > map doesn't exist, bam just loads the material. > Awesomeness. > > There should be a variable we can set somewhere to not use it though ;p ie: > in liblist.gam or something: nochapters "1" > > ty > > -----Original Message----- > From: Alfred Reynolds [mailto:[EMAIL PROTECTED] > Sent: December 29, 2004 5:04 PM > To: [email protected] > Subject: RE: [hlcoders] attn valve - chapter backgrounds > > Actually, try > > "chapters" > { > 1 "fake_mapname" > 2 "fake_mapname2" > } > > Also make sure sv_unlockedchapters is set to 1 for your mod (i.e your > mod has a cfg/config.cfg so the base hl2 one doesn't get run). > > - Alfred > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.817 / Virus Database: 555 - Release Date: 15/12/2004 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

